|
Class: Point
Object
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+--Magnitude
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+--ArithmeticValue
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+--Point
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+--Point3D
- Package:
- stx:libbasic
- Category:
- Graphics-Geometry
- Version:
- rev:
1.117
date: 2023/08/21 10:06:48
- user: cg
- file: Point.st directory: libbasic
- module: stx stc-classLibrary: libbasic
I represent a point in 2D space. Or I can be used to represent
an extent (of a rectangle, for example), in which case my x-coordinate
represents the width, and y-coordinate the height of something.
The x and y coordinates are usually numbers.
[Instance variables:]
x <Number> the x-coordinate of myself
y <Number> the y-coordinate of myself
copyrightCOPYRIGHT (c) 1989 by Claus Gittinger
All Rights Reserved
This software is furnished under a license and may be used
only in accordance with the terms of that license and with the
inclusion of the above copyright notice. This software may not
be provided or otherwise made available to, or used by, any
other person. No title to or ownership of the software is
hereby transferred.
constants
-
unity
-
return the neutral element for multiplication
-
zero
-
return the neutral element for addition
instance creation
-
decodeFromLiteralArray: anArray
-
create & return a new instance from information encoded in anArray.
Redefined for faster creation.
Usage example(s):
Point
decodeFromLiteralArray:#(Point 10 10)
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-
r: distance angle: angle
-
create and return a new point given polar coordinates.
The angle is given in degrees.
OBSOLETE STX interface, use #r:theta:
** This is an obsolete interface - do not use it (it may vanish in future versions) **
-
r: distance degrees: angle
-
create and return a new point given polar coordinates.
The angle is given in degrees (ccw).
Added for Squeak compatibility
Usage example(s):
-
r: distance theta: angleInRadians
-
create and return a new point given polar coordinates.
The angle is given in radians (ccw)
Usage example(s):
Point r:100 theta:0
Point r:100 theta:Float pi/2
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-
readFrom: aStringOrStream onError: exceptionBlock
-
return the next Point from the (character-)stream aStream;
skipping all whitespace first; return the value of exceptionBlock,
if no point can be read.
Usage example(s):
Point readFrom:'1.234 @ 5.678'
Point readFrom:'( 1.234 @ 5.678 )'
Point readFrom:'1'
Point readFrom:'1' onError:[1@1]
Point readFrom:'fooBar' onError:[0@0]
Point readFrom:'( 10 × 20 )'
Point readFrom:'( 10 , 20 )'
Point readFrom:'( 10 ; 20 )'
Point readFrom:'( (10/2) × 20 )'
Point readFrom:'( (1/3) @ (1/2) )'
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-
x: newX y: newY
-
create and return a new point with coordinates newX and newY
queries
-
isBuiltInClass
-
return true if this class is known by the run-time-system.
Here, true is returned for myself, false for subclasses.
Compatibility-Squeak
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adhereTo: aRectangle
-
If the receiver lies outside aRectangle, return the nearest point on the boundary of the rectangle,
otherwise return self.
-
area
-
compute the area of a rectangle with myself taken as extent
-
asFloatPoint
( an extension from the stx:libcompat package )
-
Answer a new Point that is the receiver's x and y as floating-point numbers.
-
asLargerPowerOfTwo
( an extension from the stx:libcompat package )
-
return a point where both coordinates are rounded up to
the next larger power of two.
ATTN: it is not yet clear, what to do when a coordinate is already a powerOfTwo
Usage example(s):
(10 @ 10) asLargerPowerOfTwo
(10 @ 10) asSmallerPowerOfTwo
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asSmallerPowerOfTwo
( an extension from the stx:libcompat package )
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return a point where both coordinates are rounded up to
the next smaller power of two.
ATTN: it is not yet clear, what to do when a coordinate is already a powerOfTwo
Usage example(s):
(10 @ 10) asLargerPowerOfTwo
(10 @ 10) asSmallerPowerOfTwo
(16 @ 16) asLargerPowerOfTwo
(16 @ 16) asSmallerPowerOfTwo
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-
maxDimension
-
Answer the larger of the two dimensions.
accessing
-
r: distance degrees: angle
-
initialize the new point given polar coordinates.
The angle is given in degrees (ccw).
Added for Squeak compatibility
-
r: distance theta: angleInRadians
-
initialize the new point given polar coordinates.
The angle is given in radians (ccw).
Added for Squeak compatibility
-
x
-
return the x coordinate
-
x: newX
-
set the x coordinate to be the argument, aNumber.
This is destructive (modifies the receiver, not a copy) and
should only be used if you know, that you are the exclusive owner
of the receiver.
-
x: newX y: newY
-
set both the x and y coordinates.
This is destructive (modifies the receiver, not a copy) and
should only be used if you know, that you are the exclusive owner
of the receiver.
-
y
-
return the y coordinate
-
y: newY
-
set the y coordinate to be the argument, aNumber.
This is destructive (modifies the receiver, not a copy) and
should only be used if you know, that you are the exclusive owner
of the receiver.
-
z
( an extension from the stx:libbasic2 package )
-
return the z coordinate - here zero
coercing & converting
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coerce: anObject
-
convert the argument aNumber into an instance of the receiver's class and return it.
-
generality
-
return the generality value - see ArithmeticValue>>retry:coercing:
comparing
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< aPointOrNumber
-
return true if the receiver is above and to the left
of the argument, aPointOrNumber
Usage example(s):
notice the funny result if one coordinate has the same value ...
(3@3) < (4@4) -> true
(3@4) < (4@4) -> false
(4@3) < (4@4) -> false
(3@3) <= (4@4) -> true
(3@4) <= (4@4) -> true
(4@3) <= (4@4) -> true
(4@4) <= (4@4) -> true
(3@4) > (4@4) -> false
(4@4) >= (3@4) -> true
(4@4) > (3@4) -> false
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-
= aPointOrNumber
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return true if the receiver represents the same point as
the argument, aPoint
-
> aPointOrNumber
-
return true if the receiver is below and to the right
of the argument, aPoint
-
hash
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return a number for hashing
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isLeftOrAbove: aPoint
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return true if the receiver is above or to the left
of the argument, aPoint.
When sorting this enumerates points from left to right and top to bottom
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max: aPoint
-
return the lower right corner of the rectangle uniquely defined by
the receiver and the argument, aPoint
-
min: aPoint
-
return the upper left corner of the rectangle uniquely defined by
the receiver and the argument, aPoint
converting
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@ z
( an extension from the stx:libbasic2 package )
-
return a 3D coordinate from the receiver
Usage example(s):
10 @ 20 @ 30
(10 @ 20) @ 0
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-
asComplex
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Return a complex number whose real and imaginary components are the x and y
coordinates of the receiver.
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asFloat
-
raises an error
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asFraction
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raises an error
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asFractionalLayout
( an extension from the stx:libview2 package )
-
return a LayoutOrigin from the receiver,
treating the receiver coordinates as fractional parts
(i.e. relative to superview).
Usage example(s):
(0@0.5) asFractionalLayout
(0@0.5) asLayout
(0@10) asLayout
(0@10) asOffsetLayout
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asFractionalLayoutWithOffset: aPoint
-
return a LayoutOrigin from the receiver,
treating the receiver coordinates as fractional parts
(i.e. relative to superview).
Usage example(s):
(0@0.5) asFractionalLayoutWithOffset:(3@3)
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asIntegerPoint
-
returns a point with truncated (towards zero)
Usage example(s):
(1.5 @ 2.5) asIntegerPoint
(-1.5 @ 2.5) asIntegerPoint
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asLayout
( an extension from the stx:libview2 package )
-
return a LayoutOrigin from the receiver.
If the receiver coordinates are between 0 and 1, take
them as fractional parts (relative to superview).
Otherwise, treat them as absolute offsets.
Notice: in 10.5.x LayoutOrigin is not yet released.
Usage example(s):
(0@0.5) asFractionalLayout
(0@0.5) asLayout
(0@10) asLayout
(0@10) asOffsetLayout
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asOffsetLayout
( an extension from the stx:libview2 package )
-
return a LayoutOrigin from the receiver,
treating the receiver coordinates as absolute offsets.
Usage example(s):
(0@0.5) asFractionalLayout
(0@0.5) asLayout
(0@10) asLayout
(0@10) asOffsetLayout
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asPoint
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return the receiver as Point - this is the receiver
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asRectangle
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return a zero-width rectangle consisting of origin
and corner being the receiver
Usage example(s):
-
corner: aPoint
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return a rectangle whose origin is self and corner is aPoint
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extent: aPoint
-
return a rectangle whose origin is self and extent is aPoint
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fromLiteralArrayEncoding: encoding
-
read my values from an encoding.
The encoding is supposed to be of the form: (Point xValue yValue)
Usage example(s):
Point new fromLiteralArrayEncoding:#(Point 10 20)
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-
literalArrayEncoding
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encode myself as an array, from which a copy of the receiver
can be reconstructed with #decodeAsLiteralArray.
The encoding is: (Point xValue yValue)
Usage example(s):
Point new fromLiteralArrayEncoding:#(Point 10 20)
(10@20) literalArrayEncoding
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-
rectangleRelativeTo: aRectangle preferred: prefRectHolder
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compute a displayRectangle, treating the receiver like a
layoutorigin. This allows point to be used interchangable with
LayoutOrigins.
Usage example(s):
consider the case, where a view has a preferred extent of 50@50
and is to be positioned in its superview which has size 100@100.
For absolute origin:
(10@20) rectangleRelativeTo:(0@0 corner:100@100) preferred:(0@0 corner:50@50)
for relative origin:
(0.5@0.5) rectangleRelativeTo:(0@0 corner:100@100) preferred:(0@0 corner:50@50)
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destructive transformations
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scaleBy: aScale
-
scale the receiver, by replacing coordinates by the product
of the receiver's coordinates and the scale (a Point or Number).
This is destructive (modifies the receiver, not a copy) and
should only be used if you know, that you are the exclusive owner
of the receiver.
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translateBy: anOffset
-
translate the receiver, by replacing coordinates by the sum
of the receiver's coordinated and the scale (a Point or Number).
This is destructive (modifies the receiver, not a copy) and
should only be used if you know, that you are the exclusive owner
of the receiver.
double dispatching
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differenceFromPoint: aPoint
-
return the difference from aPoint - self.
(not used with points, but with subclass instances)
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productFromPoint: aPoint
-
return the product of aPoint * self.
(not used with points, but with subclass instances)
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quotientFromPoint: aPoint
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return the quotient of aPoint / self.
(not used with points, but with subclass instances)
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sumFromPoint: aPoint
-
return the sum of aPoint + self.
(not used with points, but with subclass instances)
inspecting
-
inspectorValueStringInListFor: anInspector
( an extension from the stx:libtool package )
-
returns a string to be shown in the inspector's list
interpolating
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interpolateTo: end at: amountDone
-
Interpolate between the instance and end after the specified amount has been done (0 - 1).
i.e. given a line segment deom the receiver to end,
return the coordinate of a point which is amountDone (a fraction) along the line
Usage example(s):
(10@10) interpolateTo:(20@20) at:0.5
(10@10) interpolateTo:(20@20) at:0.3
(0@0) interpolateTo:(0@20) at:0.5
(0@0) interpolateTo:(0@20) at:0 => 0@0 => the start point
(0@0) interpolateTo:(0@20) at:1 => 0@20 => the end point
(0@0) interpolateTo:(0@20) at:0.5 => 0.0@10.0 => the center point
(0@0) interpolateTo:(20@20) at:0.5 => 10.0@10.0 => the center point
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misc
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abs
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return a new point with my coordinates taken from the absolute values.
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ceiling
-
return a new point with my coordinates truncated towards positive infinity.
Return the receiver if its coordinates are already integral.
Usage example(s):
(1.5 @ 2.6) ceiling => 2@3
(1.5 @ -2.6) ceiling => 2@-2
(-1.5 @ -2.6) ceiling => -1@-2
(1 @ 2) ceiling => 1@2
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-
floor
-
return a new point with my coordinates truncated towards negative infinity.
Return the receiver if its coordinates are already integral.
Usage example(s):
(1.5 @ 2.6) floor => 1@2
(1.5 @ -2.6) floor => 1@-3
(-1.5 @ -2.6) floor => -2@-3
(1.5 @ 2.4) floor => 1@2
(1 @ 2) floor => 1@2
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-
quadrant
-
return the number of the quadrant containing the receiver.
quadrants are named as follows:
^ 2 | 3
Y ------
1 | 0
X >
Q: what is to be returned if any coordinate is 0 ?
Usage example(s):
(1@1) quadrant
(-1@1) quadrant
(-1@-1) quadrant
(1@-1) quadrant
(0@0) quadrant
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quadrantContaining: aPoint
-
return the number of the quadrant containing aPoint placing
the receiver at the origin, where the quadrants are numbered as
follows:
^ 2 | 3
Y ------
1 | 0
X >
This can be used for polygon operations (see Foley for examples).
Usage example(s):
(10 @ 10) quadrantContaining:(15 @ 15)
(10 @ 10) quadrantContaining:(5 @ 5)
(10 @ 10) quadrantContaining:(5 @ 15)
(10 @ 10) quadrantContaining:(15 @ 5)
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rounded
-
return a new point with my coordinates rounded to the next integer.
Return the receiver if its coordinates are already integral.
Usage example(s):
(1.5 @ 2.6) rounded => 2@3
(1.5 @ 2.4) rounded => 2@2
(1 @ 2) rounded => 1@2
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truncateTo: aNumber
-
return a new point with my coordinates truncated towards zero to the next
multiple of aNumber.
Bad name: should be called truncatedTo: because it returns a new instance
Usage example(s):
(10 @ 10) truncateTo:2 => 10@10
(10.5 @ 10.5) truncateTo:2 => 10@10
(10.5 @ 12.5) truncateTo:2 => 10@12
(-10.5 @ 12.5) truncateTo:2 => -10@12
(-10.5 @ -12.5) truncateTo:2 => -10@-12
(-10.5 @ -13.5) truncateTo:2 => -10@-12
(-10.5 @ -13.9) truncateTo:2 => -10@-12
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truncated
-
return a new point with my coordinates truncated as integer.
Return the receiver if its coordinates are already integral.
Usage example(s):
(10 @ 10) truncated => 10@10
(10.5 @ 10.5) truncated => 10@10
(10.5 @ 12.5) truncated => 10@12
(-10.5 @ 12.5) truncated => -10@12
(-10.5 @ -12.5) truncated => -10@-12
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point functions
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crossProduct: aPoint
-
Return a number that is the cross product of the receiver and the
argument, aPoint.
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dist: aPoint
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return the distance between aPoint and the receiver.
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dotProduct: aPoint
-
return a number that is the dot product of the receiver and
the argument, aPoint. That is, the two points are
multiplied and the coordinates of the result summed.
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fourNeighbors
-
Modified (format): / 17-07-2017 / 14:20:40 / cg
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grid: gridPoint
-
return a new point with coordinates grided (i.e. rounded to the
nearest point on the grid)
-
nearestIntegerPointOnLineFrom: point1 to: point2
-
return the closest integer point to the receiver on the line
determined by (point1, point2)--much faster than the more
accurate version if the receiver and arguments are integer points.
This method was found in the Manchester goody library.
Usage example(s):
120@40 nearestIntegerPointOnLineFrom: 30@120 to: 100@120
0@0 nearestIntegerPointOnLineFrom: 10@10 to: 100@100
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nearestPointIn: aPointCollection
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return the point from aPointCollection which is
closest to the receiver.
Usage example(s):
120@40 nearestPointIn:{10@40 . 20@40 . 150@40} => 150@40
120@40 nearestPointIn:{10@40 . 20@40 . 150@40 . 130@50} => 130@50
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normalized
-
interpreting myself as the endPoint of a 0@0 based vector,
return the endPoint of the corresponding normalized vector.
(that is the endPoint of a vector with the same direction but length 1)
Usage example(s):
(10 @ 10) normalized
(1 @ 1) normalized
(10 @ 0) normalized
(0 @ 10) normalized
(-10 @ 0) normalized
(0 @ -10) normalized
(0 @ 0) normalized
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-
transposed
-
return a new point with x and y coordinates exchanged
polar coordinates
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angle
-
return the receiver's angle (in degrees) in a polar coordinate system.
(i.e. the angle of a vector from 0@0 to the receiver).
OBSOLETE ST/X interface; use theta for ST-80 compatibility.
** This is an obsolete interface - do not use it (it may vanish in future versions) **
-
degrees
-
return the receiver's angle (in degrees) in a polar coordinate system.
(i.e. the angle of a vector from 0@0 to the receiver).
The angle is counted counter-clock-wise, starting with 0 for a horizontal
line (i.e. 0@0 -> 100@0 has an angle of 0 and 0@0 -> 0@100 has an angle of 90).
Added for Squeak compatibility.
Usage example(s):
(1@1) degrees
(2@1) degrees
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-
r
-
return the receiver's radius in a polar coordinate system.
I.e. the length of a vector from 0@0 to the receiver
Usage example(s):
Usage example(s):
(1@1) r -> 1.4142135623731
(2@1) r -> 2.23606797749979
(2@0) r -> 2.0
(0@2) r -> 2.0
(-2@-2) r -> 2.82842712474619
(2@2) r -> 2.82842712474619
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-
theta
-
return the receiver's angle (in radians) in a polar coordinate system.
(i.e. the angle of a vector from 0@0 to the receiver)
Usage example(s):
(1@1) theta
(2@1) theta
(-2@1) theta
(-2@-1) theta
(0@-1) theta
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printing & storing
-
printOn: aStream
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append a printed representation of the receiver to aStream
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storeOn: aStream
-
append my storeString to aStream
testing
-
isFinite
-
return true, if the receiver is a finite point
I.e. both coordinates are not NaN and not +/-INF
-
isInfinite
-
return true, if the receiver has an infinite coordinate
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isPoint
-
return true, if the receiver is some kind of point
transformations
-
* scale
-
Return a new Point that is the coordinate product of the
receiver and scale (which is a Point or Number).
See also cross- and dot products
-
+ translation
-
Return a new Point that is the sum of the
receiver and translation (which is a Point or Number).
Usage example(s):
(10 @ 20) + (5 @ 10) => 15@30
(10 @ 20) + (5 @ 5) => 15@25
(10 @ 20) + 5 => 15@25
(10 @ 20) + (5 + 10i) => 15@30
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- translation
-
Return a new Point that is the difference of the
receiver and translation (which is a Point or Number).
Usage example(s):
(10 @ 20) - (5 @ 10) => 5@10
(10 @ 20) - (5 @ 5) => 5@15
(10 @ 20) - 5 => 5@15
(10 @ 20) - (5 + 10i) => 5@10
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Usage example(s):
Modified (comment): / 02-07-2022 / 14:00:20 / cg
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/ scale
-
Return a new Point that is the integer quotient of the
receiver and scale (which is a Point or Number).
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// scale
-
Return a new Point that is the quotient of the
receiver and scale (which is a Point or Number).
-
negated
-
return a new point with my coordinates negated
i.e. the receiver mirrored at the origin
Usage example(s):
-
reciprocal
-
return a new point where the coordinates are
the reciproce of mine
-
rotateBy: angle about: center
-
Return a new point, generated by rotating the receiver
counterClockWise by some angle in radians around the given center point.
Even though Point.theta is measured CW,
this rotates with the more conventional CCW interpretation of angle.
CG: bad naming: should be named 'rotatedBy:', as this is non-destructive
Usage example(s):
(10@10) rotateBy:Float pi about:0@0
(10@0) rotateBy:Float pi about:0@0
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rotatedBy: angle about: center
-
Return a new point, generated by rotating the receiver
counterClockWise by some angle in radians around the given center point.
Even though Point theta is measured CW,
this rotates with the more conventional CCW interpretation of angle
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scaledBy: aScale
-
return a new Point that is the product of the
receiver and scale (which is a Point or Number).
-
transformedBy: aMatrix
-
return a new point which is me transformed by aMatrix
-
translatedBy: anOffset
-
return a copy of the receiver which is translated (i.e. moved)
by anOffset, aPoint or Number.
(i.e. receiver + anOffset).
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