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Class: StandardSystemView


Inheritance:

   Object
   |
   +--GraphicsMedium
      |
      +--DisplaySurface
         |
         +--SimpleView
            |
            +--View
               |
               +--TopView
                  |
                  +--StandardSystemView
                     |
                     +--ApplicationWindow
                     |
                     +--BrowserView
                     |
                     +--ChangesBrowser
                     |
                     +--DebugView
                     |
                     +--FileBrowser
                     |
                     +--MemoryUsageView
                     |
                     +--ModalBox
                     |
                     +--V::MainWindow

Package:
stx:libview
Category:
Views-Basic
Version:
rev: 1.275 date: 2024/01/24 09:57:17
user: matilk
file: StandardSystemView.st directory: libview
module: stx stc-classLibrary: libview

Description:


I represent standard application topViews
i.e. those views which have a title-label, an icon etc.

The name `StandardSystemView' is probably misleading and
results from ST-80 (rel2.x) compatibility reasons.
Think of it as an ApplicationWindow.


In ST/X, StandardSystemViews were subclassed for special views
in the past (for example: FileBrowser, ChangesBrowser etc.).
Although this worked, it may lead to the following
problems and inconveniences:
    - applications inherit a big number of methods through the
      SimpleView->View->TopView->StandardSystemView hierarchy.
      There is quite a danger that by accident, some method gets
      redefined which is required by one of those classes.
      (typical candidates are: terminate, destroy, open ...)
      This may lead to strange effects, which may not be obvious to
      non experts ...

    - applications with multiple topViews are difficult to implement
      and manage.

    - use of a windowBuilder is difficult.

For all those reasons, we HIGHLY recommend to NOT define applications
as subclasses of StandardSystemView, but instead base them on
ApplicationModel, and reference the topView(s) as instance variables of
if (if at all).

[instance variables:]
    label                   <String>    the label in the windows title

    icon                    <Form>      the icon
                                        [ignored if the display does not
                                         support icons]

    iconView                <View>      an optional icon-view (for animated icons)
                                        [ignored if the display does not
                                         supports this]

    iconLabel               <String>    the label in the icon
                                        [ignored if the display does not
                                         support label-tabs with icons]

    minExtent               <Point>     the minimum size
                                        No limit, if nil
                                        [the window manager may have its own
                                         limit; typically some small area]

    maxExtent               <Point>     the maximum size
                                        No limit, if nil.
                                        [the window manager may have its own
                                         limit; typically the screen size]

    sizeFixed               <Boolean>   prevents the view from resizing itself
                                        (especially to freeze a dialog's size)

    application             <AppModel>  if nonNil, that's the application
                                        Many requests (such as open/close etc.
                                        are forwarded to it, if present.



 [class variables:]

    DefaultIcon             <Form>      cached default icon

    TakeFocusWhenMapped     <Boolean>   if true, views grab the keyboard
                                        focus (convenient with some stupid
                                        windowManagers)

    IncludeHostNameInLabel  <Boolean>   if true, the windows title shall
                                        include the hostname.
                                        (convenient if you have many remote
                                        views open simultaneously)

    WindowLabelFormat       <Boolean>   specifies the format for windowLabels

copyright

COPYRIGHT (c) 1989 by Claus Gittinger All Rights Reserved This software is furnished under a license and may be used only in accordance with the terms of that license and with the inclusion of the above copyright notice. This software may not be provided or otherwise made available to, or used by, any other person. No title to or ownership of the software is hereby transferred.

Class protocol:

Compatibility-VW
o  promptForOpen: aBoolean
not implemented here

class initialization
o  initialize
(comment from inherited method)
self initialize

defaults
o  defaultExtent
return a standardSystemViews default window extent

o  defaultIcon
return a topViews default window icon

Usage example(s):

     DefaultIcon := nil.
     self defaultIcon inspect

o  defaultIconForAboutBox

o  defaultLabel
return the default label for views of my kind.
This can be redefined in subclasses or overwritten in
initialize methods.

o  defaultWindowLabelFormat
%2 is the hostName;
%1 is the actual window label.

o  includeHostNameInLabel
return the flag which controls if a view's label should
include the hostname.
This flag is usually set/cleared in your private.rc file;
the default is false.

o  includeHostNameInLabel: aBoolean
set/clear the flag which controls if a view's label should
include the hostname - this is highly useful if you have
multiple smalltalks open simultaneously ...
This flag is usually set/cleared in your private.rc file;
the default is false.

o  takeFocusWhenMapped
StandardSystemView takeFocusWhenMapped

o  updateStyleCache
extract values from the styleSheet and cache them in class variables

Usage example(s):

     self updateStyleCache

o  windowLabelFormat

o  windowLabelFormat: aFormatString

image specs
o  defaultSTXIcon

instance creation
o  extent: anExtent label: aLabel icon: aForm
create a new topView and define its extent, (window)label and icon

o  extent: anExtent label: aLabel icon: aForm minExtent: minExtent
create a new topView and define its extent, (window)label, icon and min extent

o  extent: anExtent label: aLabel icon: aForm minExtent: minExtent maxExtent: maxExtent
create a new topView and define its extent, (window)label, icon, min and max extent

o  extent: anExtent label: aLabel minExtent: minExtent
create a new topView and define its extent, (window)label and minumum extent

o  label: aLabel
create a new topView and define its (window) label

o  label: aLabel icon: aForm
create a new topView and define its (window)label and icon

o  label: aLabel icon: aForm minExtent: anExtent
create a new topView and define its (window)label, icon and minumum extent

o  label: aLabel icon: aForm minExtent: minExtent maxExtent: maxExtent
create a new topView and define its (window)label, icon, min and max extents

o  label: aLabel minExtent: anExtent
create a new topView and define its (window)label and minimum extent

o  model: aModel label: aLabel minimumSize: minExtent
ST80-style instance creation

o  origin: anOrigin extent: anExtent label: aLabel
create a new topView and define its origin, extent and (window)label

o  origin: anOrigin label: aLabel icon: aForm minExtent: minExtent maxExtent: maxExtent
create a new topView and define its origin, extent, (window)label, icon
and extent-boundaries.

startup
o  cancelAutoRaise
cancel any schedule autoraise action

o  start
create, realize the view - this topview and all its subviews will
run as a separate process with its own windowGroup.
This method exists for backward compatibility - use open.


Instance protocol:

Compatibility-ST80
o  maximumSize
same as maxExtent; for ST-80 compatibility

o  maximumSize: anExtent
same as maxExtent; for ST-80 compatibility

o  menuBar
return my menuBar or nil if I have none.
This is only valid for topViews which were built with the UIBuilder.

o  minimumSize
same as minExtent; for ST-80 compatibility

o  minimumSize: anExtent
same as minExtent; for ST-80 compatibility

o  quit
same as closeRequest
(but sometimes sent via the sensor's event queue from VW programs)

accessing
o  application
return the topViews application.
This is new protocol for ST-80 compatibility and not yet fully supported

o  application: anApplicationModel
set the topViews application.
This is new protocol for ST-80 compatibility and not yet fully supported

accessing-behavior
o  bePartner
define me as a partner-View.
All partners within the applications windowGroup iconify/deiconify together.

Usage example(s):

     see example in TopView>>bePartner

o  beSlave
define me as a slave-View.
All slaves within the application's windowGroup iconify/deiconify with the masterView(s)
(i.e. they follow their master(s))

Usage example(s):

     see example in TopView>>beSlave

o  sendWindowEvents: collectionOfEventSymbols
define the events that are to be forwarded to the application.
This is being implemented ...

o  sizeFixed: aBoolean
this prevents the view from resizing itself when realized.
For normal topViews, this is void, since they don't do this anyway.

However, modalBoxes (especially: DialogBoxes) typically resize themselfes
to the preferredExtent of their components. In some cases, this behavior is
not desired and it should be turned off by setting sizeFixed to true.

To avoid confusion:
This does NOT prevent the window manager from resizing the view,
instead it tells the view to NOT resize ITSELF.

accessing-channels
o  labelChannel
return the labelChannel - or nil

o  labelChannel: aValueHolder
set the labelChannel - a valueHolder holding a string
which is shown in the title

accessing-dimensions
o  maxExtent
return the view's maximum allowed extent

o  maxExtent: max
define the maximum extent the view may have -
depends on good-will of window manager

o  minExtent
return the view's minimum allowed extent

o  minExtent: min
define the minimum extent the view may have -
depends on good-will of window manager

accessing-look
o  icon
return the form defined as icon

o  icon: aFormOrImage
define the form or image (bitmap) used as icon.
Take care: some window managers open the icon panel when setting
the icon of a realized view.

o  iconLabel
return the name displayed in the icon

o  iconLabel: aString
define the name to be displayed in the icon

o  iconMask
return the form defined as iconMask.
Notice, that many windowManagers ignore this mask
(usually, only managers which place icons on the background desktop
care for an icon - if at all ...)

Usage example(s):

only images possibly have iconMasks

o  iconName: aString
this method will vanish soon ... - for backward compatibility

** This is an obsolete interface - do not use it (it may vanish in future versions) **

o  iconView
return the view used as icon-view

o  iconView: aView
specify the view to be used as icon.
This may not be supported on all display types

o  label
return the view's name in the title area

o  label: aString
define the view's name in the window's title area.
If IncludeHostNameInLabel is true, prepend the hostname - now done in windowLabelFor:
(you will appreciate this, if you are working on multiple
machines simultaneously - as I do ...)

o  label: labelString iconLabel: iconLabelString
set both the label and the iconLabel

o  windowTitle
get the window title

o  windowTitle: windowTitleString
set the view's window title string.
For compatibility (and readability)

change & update
o  update: something with: aParameter from: changedObject
the MVC way of changing the label ...

destroying
o  release

o  saveAndTerminate
save & terminate request from the windowManager. The application should
save its data/files/text etc. somehow and close.
If there is an application, let it decide how do do that.
Otherwise, forward it to superclasses which knows how to do this.
(it defaults to a terminate there).
Notice, that not all windowmanagers are nice enough
to send this request; some simply distroy the view.

o  terminate
terminate request from the windowManager. If there is an application,
let it decide if it really wants to be close. Otherwise, forward it to
superclasses terminate which knows how to do this.
Notice, that not all windowmanagers are nice enough
to send this request; some simply distroy the view.

event handling
o  delayedAutoRaiseEvent
called with a delay by the focusIn code, iff the userPref setting is active.
Some (a small number only) may want to prevent autoraise in certain situations
- for example, if one view is controlling another. These get a chance to redefine this
method

o  focusIn
the view got the keyboard focus (via the window manager).
I.e. the mouse was moved out into the topView area - restore the
focus to the previous focusView..

Usage example(s):

'focusIn ' print. wg process name printCR.

o  focusOut
the top-view lost the keyboard focus (via the window manager).
I.e. the mouse was moved out of the topView area.

o  keyPress: key x: x y: y
notice: this ought to be moved into the upcoming
StandardSystemViewController.

o  processShortcut: aKeyEvent
a shortcut key event as forwarded from the keyboardProcessor - if there is the
shortcut key defined, process the shortcut and return true - otherwise false.

o  scheduleAutoRaiseAfter: ms
bring the window to the front after some delay.
but not, if my windowGroup is in a modal or popup action.
Only one such scheduled raise can be active at a time:
if any other window wanted to come to the top (but has not yet),
the other raise is suppressed.

o  showActivity: someMessage
some activityNotification shalt be communicated to
the user. Forward it to my application (if any).
(that one should know how to deal with it).
Otherwise, simply ignore it.

initialization & release
o  addToCurrentProject
add the receiver (a topview) to the current projects set-of-views.
(If there is a current project)

o  defaultControllerClass
for ST-80 compatibility only - not used in ST/X

o  initEvents
(comment from inherited method)
will be sent by create - can be redefined by subclasses to enable
view events

o  initialize
must be called if redefined

o  mapped
don't do this in X11 - switching between
virtual desktops would change the window stacking all the time

o  reAdjustGeometry
sent as a final step when an image is restarted.
when we come up on a smaller display,
make certain, that the receiver is visible

o  reinitialize
reopen the receiver if it was visible before.
This is called right after snapIn; Notice, that all instance variables
(such as shown, realized etc.) are left-overs from the time the snapout
was done. Remap the receiver, if it was mapped at snapout time

o  removeFromCurrentProject
remove the receiver (a topview) from the current projects set-of-views.
(If there is a current project)

o  restarted
sent by my windowGroup, when restarted from an image.
Nothing done here, but can be redefined to perform any actions
required to reset the application after an image-restart.
(for example: check if application files are still around, restart
subprocesses etc.).

printing & storing
o  printOn: aStream
just for your convenience in inspectors ...
... add the view's label to the displayString.

private
o  convertedIcon
make certain, that the icon is compatible with my device;
this means converting it to a format (typically: monochrome) which
the device supports. Return a compatible version of the icon.

o  convertedIcon: iconArg
make certain, that the image argument is compatible with my device;
this means converting it to a format (typically: monochrome) which
the device supports. Return a compatible version of the icon.

o  convertedIconMask: aMask
return a version of the argument which can be used as an iconMask
on my device. Typically, this means conversion to a monochrome
mask - future versions may add alpha channel masks, if the device supports
them ...

o  setWindowGroupFromApplication
get the applications topView and set my windowGroup to its wg.

o  windowLabelFor: labelString
return an expanded labelString, according to the hostName-in-window setting.
The labelString may include positional parameters:
%1 - the actual label
%2 - the hostname
%3 - the userName
%4 - the processId
%5 - the TOP-directories name
%6 - the TOP-directories path

queries
o  isDialogBox
answer true, if my view represents a Dialog

Usage example(s):

this is a bad idea - up to now, isDialogBox was meant to

o  processName
return a string to be shown for my process in the
process monitor. This has no semantic meaning, but exists
for your convenience only.

o  title
Infobox compatibility: Answer the window's label

realization
o  create
create - make certain that icon is available

o  expand
de-iconify the receiver at its old position

Usage example(s):

     |top|

     top := StandardSystemView new.
     top label:'hello'.
     top openAndWaitUntilVisible.
     top collapse.
     Delay waitForSeconds:5.
     top expand.

o  physicalCreate
common code for create & recreate

o  postRealize
postRealize actions - tell the application (if any).

o  preRealize
invoked right before the view is realized.
preRealize actions - tell the application (if any).

o  recreate
recreate the view after a snap-in or a migration

show & hide
o  collapse
iconify the receiver

Usage example(s):

     |top|

     top := StandardSystemView new.
     top label:'hello'.
     top openAndWaitUntilVisible.
     Delay waitForSeconds:2.
     top collapse.
     Delay waitForSeconds:2.
     top expand.


Examples:


simple, empty topView:
    |topView|

    topView := StandardSystemView new.
    topView label:'my first view'.
    topView extent:200 @ 200.
    topView open.
with an icon & iconLabel:
    |topView|

    topView := StandardSystemView extent:200 @ 200.
    topView label:'Hello world'.

    topView icon:(Image fromFile:'hello_world.icon').
    topView open.
with an animated iconView [not supported on all display devices]:
    |iconView topView|

    iconView := ClockView new.

    topView := StandardSystemView extent:200 @ 200.
    topView label:'Hello world'.

    topView iconView:iconView.
    topView open.
placing a subView into it:
    |topView button|

    topView := StandardSystemView new.
    topView label:'my second view'.
    topView extent:200 @ 200.

    button := Button label:'close' in:topView.
    button action:[topView destroy].

    topView open.
same, relative sized subview:
    |topView button|

    topView := StandardSystemView new.
    topView label:'my second view'.
    topView extent:200 @ 200.

    button := Button label:'close' in:topView.
    button action:[topView destroy].
    button origin:0.25 @ 0.25 corner:0.75 @ 0.75.

    topView open.
multiple buttons in a panel in a topView:
    |topView panel button1 button2 button3|

    topView := StandardSystemView new.
    topView label:'my second view'.
    topView extent:200 @ 200.

    panel := HorizontalPanelView origin:0.0@0.0 corner:1.0@1.0 in:topView.
    panel inset:10.
    panel level:-1.

    button1 := Button label:'one' in:panel.
    button1 action:[Transcript showCR:'one pressed'].

    button2 := Button label:'two' in:panel.
    button2 action:[Transcript showCR:'two pressed'].

    button3 := Button label:'three' in:panel.
    button3 action:[Transcript showCR:'three pressed'].

    topView open.


ST/X 7.7.0.0; WebServer 1.702 at 20f6060372b9.unknown:8081; Mon, 18 Nov 2024 06:56:49 GMT