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Class: UpDownButton
Object
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+--GraphicsMedium
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+--DisplaySurface
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+--SimpleView
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+--View
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+--UpDownButton
- Package:
- stx:libwidg2
- Category:
- Views-Interactors
- Version:
- rev:
1.26
date: 2023/07/06 14:35:46
- user: cg
- file: UpDownButton.st directory: libwidg2
- module: stx stc-classLibrary: libwidg2
an up/down button - simply two buttons in one view.
This is also called SpinButton.
copyrightCOPYRIGHT (c) 1997 eXept Software AG
All Rights Reserved
This software is furnished under a license and may be used
only in accordance with the terms of that license and with the
inclusion of the above copyright notice. This software may not
be provided or otherwise made available to, or used by, any
other person. No title to or ownership of the software is
hereby transferred.
accessing-behavior
-
downAction: aBlock
-
set the down-action
-
enabled
-
(comment from inherited method)
views are enabled by default
-
enabled: aBoolean
-
(comment from inherited method)
this is the basic machanism to enable/disable a view.
empty in this class; redefined by many subclasses
-
upAction: aBlock
-
set the up-action
accessing-channels
-
backgroundChannel
-
return a valueHolder for the background color
-
backgroundChannel: aValueHolder
-
set a valueHolder for the background color
-
enableChannel
-
return a valueHolder for the enabled-state
-
enableChannel: aValueHolder
-
set a valueHolder for the enabled-state
-
foregroundChannel
-
return a valueHolder for the foreground color
-
foregroundChannel: aValueHolder
-
set a valueHolder for the foreground color
-
model: aModel
-
(comment from inherited method)
Set the model.
Here, if I am my own menuPerformer/menuHolder,
set the menuHolder and menuPerformer to the model.
This is a compatibility kludge,
since typically, ST-80 code expects the model to provide a menu
and perform it. If the model does not support a menu message,
it will be forwarded to the view.
Those apps which want the view to provide the (default) menu have to reset
this by sending #menuHolder: message (again)
accessing-color & font
-
backgroundColor
-
return the backgroundColor
-
backgroundColor: aColor
-
set the backgroundColor
-
foregroundColor
-
return the foregroundColor
-
foregroundColor: aColor
-
set the foregroundColor
-
viewBackground: aColor
-
(comment from inherited method)
set the viewBackground to something, a color, image or form.
If it's a color and we run on a color display, also set shadow and light
colors - this means, that a red view will get light-red and dark-red
edges.
accessing-components
-
downButton
-
return the downButton
-
upButton
-
return the upButton
accessing-look
-
orientation
-
return the orientation (a symbol)
-
orientation: aSymbol
-
set the orientation (#horizontal or #vertical)
change & update
-
sizeChanged: how from: oldExtentOrNil
-
my view has changed its size
event handling
-
changeDown: aValue
-
down button was pressed, send to my model
-
changeUp: aValue
-
up button was pressed, send to my model
-
keyPress: aKey x: x y: y
-
simulate a buttonPress/release
focus handling
-
showFocus: explicit
-
display myself as having-focus
initialization
-
initialize
-
(comment from inherited method)
must be called if redefined
-
initializeButtonDimensions
-
-
initializeButtonForms
-
-
initializeButtons
-
ArrowButton upIn:self
|top ud|
top := StandardSystemView new.
top extent:(300 @ 200).
ud := UpDownButton in:top.
ud origin:(10 @ 10).
ud upAction:[Transcript showCR:'up'].
ud downAction:[Transcript showCR:'down'].
top open.
|
|top ud|
top := StandardSystemView new.
top extent:(300 @ 200).
ud := UpDownButton in:top.
ud origin:(10 @ 10).
ud model:[:arg| Transcript showCR:arg].
top open.
|
|top ud|
top := StandardSystemView new.
top extent:(300 @ 200).
ud := UpDownButton in:top.
ud orientation:#horizontal.
ud origin:(10 @ 10).
ud upAction:[Transcript showCR:'up'].
ud downAction:[Transcript showCR:'down'].
top open.
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