|
Class: ComplexFloatArray
Object
|
+--Collection
|
+--SequenceableCollection
|
+--ArrayedCollection
|
+--UninterpretedBytes
|
+--AbstractNumberVector
|
+--ComplexFloatArray
- Package:
- stx:libbasic2
- Category:
- Collections-Arrayed
- Version:
- rev:
1.9
date: 2021/12/19 08:05:16
- user: cg
- file: ComplexFloatArray.st directory: libbasic2
- module: stx stc-classLibrary: libbasic2
ComplexFloatArrays store complex numbers (in single precision) and nothing else.
They have been added to support heavy duty number crunching and
data exchange with openGL frameworks and other mass data libraries
somewhat better than other Smalltalks do.
Storing Complex numbers in these objects (instead of Arrays) has some benefits:
1) since the values are stored directly (instead of pointers to them)
both access overhead and garbage collect overhead is minimized.
2) they can be much faster passed to c functions (such as graphics
libraries or heavy duty math packages or FFT), since the float values
come packed and can be used in C by using a (float *) or float[].
There is no need to loop over the array extracting float.
3) they could (in theory) be much more easily be processed by things like
vector and array processors
Be aware however, that ComplexFloatArrays are not supported in other
Smalltalks - your program will thus become somewhat less portable.
(since their protocol is the same as normal arrays filled with floats,
they can of course be easily simulated - a bit slower though)
However, they could be simulated by a ByteArray, using floatAt: and
floatAtPut: messages to access the elements, but that seems a bit
clumsy and unelegant. Also, the stc-compiler may learn how to deal
with such special, making accesses very fast in the future.
Hint: if you use complexFloatArrays in your application and must port it
to some other Smalltalk, define a ComplexFloatArray class there, which is derived
from ByteArray, and add access methods.
Of course, ComplexFloatArrays can be subclassed,
and named instance variables can be added there.
[memory requirements:]
OBJ-HEADER + (size * float-size * 2)
[complexity:]
see Array
copyrightCOPYRIGHT (c) 2018 by Claus Gittinger
All Rights Reserved
This software is furnished under a license and may be used
only in accordance with the terms of that license and with the
inclusion of the above copyright notice. This software may not
be provided or otherwise made available to, or used by, any
other person. No title to or ownership of the software is
hereby transferred.
instance creation
-
new: size
-
(comment from inherited method)
return an instance of myself with anInteger indexed variables
queries
-
elementByteSize
-
for bit-like containers, return the number of bytes stored per element.
Here, 2*4 is returned
-
isValidElement: anObject
-
return true, if instances of me can hold this kind of object
-
literalTokenPrefix
-
accessing
-
at: index
-
(comment from inherited method)
return the indexed instance variable with index, anInteger;
this method can be redefined in subclasses.
-
at: index put: aComplex
-
(comment from inherited method)
store the 2nd arg, anObject as indexed instvar with index, anInteger.
this method can be redefined in subclasses. Returns anObject (sigh)
-
at: index put: realPart i: imaginaryPart
-
-
imaginaryAt: index
-
-
realAt: index
-
queries
-
defaultElement
-
-
size
-
(comment from inherited method)
redefined to re-enable size->basicSize forwarding
(it is caught in SequencableCollection)
|vec|
vec := ComplexFloatArray new:4.
vec size.
vec at:1.
vec at:2.
vec at:3.
vec at:4.
vec at:1 put:(1 + 4i).
vec at:2 put:(2 + 4i).
vec at:4 put:(4 + 4i).
vec
|
|